First and foremost, here is a free map for you to toss your players in and watch them die; it is the Dreadhole. We all hear of the shortbeards digging too deep, but how deep is too deep? What is down there? I don’t know, maybe you do. I wanted to scratch more into this one, adding more scaffolding and detail but some new paid commissions have dropped into my lap and I am increasingly paying real live bills with those. And I lost a couple of days of work time due to halloween. So here it is:
Second and second most: If you follow me on whatever-the-fuck social media you may, then you may have seen some work in progress shots of this map and you may have seen someone ask what scale this map was going to be in.
Here is my philosophy on scale in maps: a map is an arrangement of things and places and the DM gets to pick how long it takes to get to those things and places, governed by the ruleset’s movement mechanic. I don’t personally say “this corridor is exactly 3 feet wide, and you can see exactly 6 yards into the darkness.” Normally I would say “the corridor fits two of you standing side by side, and the thing seems to go on for quite a distance.” I look at the map, and decide stuff like, does this look like it is a thick or thin hall? Is the room big, or small? So, unless someone is paying me to put a scale on a map then I usually wont because I don’t use them. Even maps I don’t draw.